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/* This file originally comes from Qt Tetrix example code.  I don't claim this
 * as my own work.  I mearly modified it to meet the project specifications */

#ifndef TETRIXWINDOW_H
#define TETRIXWINDOW_H

#include <QFrame>
#include <QWidget>

#include "keyconfig.h"

class QLCDNumber;
class QLabel;
class QPushButton;
class TetrixBoard;

/// Main window of SSTetrix
class TetrixWindow : public QWidget
{
    Q_OBJECT

public:
    /*!
     * @param pieceFileName file containing all pieces to drop
     */
    TetrixWindow(const char *pieceFileName = 0);

private slots:
    void keyConfigButtonClicked();

private:
    QLabel *createLabel(const QString &text);
    void setBoardKeys();

    TetrixBoard *board;
    QLabel *nextPieceLabel;
    QLCDNumber *totalPiecesLcd;
    QLCDNumber *totalBlocksLcd;
    QLCDNumber *linesLcd;
    QLCDNumber *piece4BlocksLcd;
    QLCDNumber *piece5BlocksLcd;
    QLCDNumber *piece6BlocksLcd;
    QLCDNumber *piece7BlocksLcd;
    QPushButton *startButton;
    QPushButton *quitButton;
    QPushButton *pauseButton;
    QPushButton *keyConfigButton;
    QPushButton *demoModeButton;
    KeyConfigDialog *keyConfigDialog;
};

#endif
